Dan Campbell explains why the Lions had to use their final timeout right after spiking the ball in the fourth quarter, video shows the issue

That explains that.

Mike Payton Detroit Lions Beat Writer
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Junfu Han / USA TODAY NETWORK via Imagn Images

The Detroit Lions came out of this game with a win. It wasn’t a pretty win, but it was a win nonetheless. But it had a chance not to be a win. Late in the fourth quarter, the Lions were driving down the field looking to get the game-winning touchdown or tie the game.

After a 9-yard pass set up a first down for Amon-Ra St. Brown, the Lions got up to the line and spiked the ball. The whole point was to try to save that final timeout, but moments later, they had to use it. So, what happened?

Dan Campbell explains why the Lions had to use their final timeout right after spiking the ball in the fourth quarter

“Yeah, the headset communicator. I don’t know what happened with that, to be honest with you, I just couldn’t get to him (Jared Goff).” Campbell said. “So I don’t know if something happened. I don’t know, you know, the procedure of what goes on from me to him (Goff) to that, yeah, it was just one of those oddball, weird deals where, thank God it didn’t cost us.”

This is not the first time the Lions have had trouble with their headsets, but it usually happens on the road, where things just sort of go offline. You can generally tell when it happens.

If you go back and watch that moment now, you can see Jared Goff go to the official and point to his communicator as if to say, “I can’t hear, I don’t know what the play clock is at.”

At the end of the day, it doesn’t mean much. The Lions won the game, but for the fans wondering what happened there, this is what it is. It wasn’t a coaching mistake. It was an ill-timed technical issue.